In your DLL's entry you're creating a new thread even though your entrypoint acts as execution to initialize your hooks anyway, what's the point? lol? ((the thread isn't long running either lol)) dylib from the GitHub repo.Īh where do we even start, alright let's start off here. So logically aimbot and chams work properly for team now.įixed the spectator-list only appearing when the menu was open.Īdded movetype checks to antiaim, and misc features (such as bunny hop / autostrafe).įixed ESP's SetupBones sometimes crashingįixed the mouse cursor stuck in middle of screen while in-game and menu open bug. Your viewangles will now be restored to what they were before you started free-cam'ing.Īdded localplayer visibility to free-cam.įixed thirdperson, and added anti-aim thirdpersonįixed teammates detection. You won't be able to shoot/move anymore while in freecam. Script Dumper (inject, join a server, and go to "C:\GaztoofScriptHook")įixed bug with lua detour system (not letting you click in menu)įixed ThirdPerson spinning with the AntiAimįixed fake-lag working without being enabledĪdded a LUA Detour system (just modify the script in C:\GaztoofScriptHook\Detour and it will be loaded instead of the original one)Īdded lots of color changing possibilities for the ESPįixed hitmarker sound selection not workingĪdded fast shoot checkbox (toggling IN_ATTACK in every aimbot frame)Īdded script dumper (inject, join a server, and scripts will be in "C:\GaztoofScriptHook")įixed the present pattern, as steam updated.Īdded pattern names, so that it's precised when findPattern fails.įixed/added hitmarkers, sound hitmarkers, death messages. Player whitelist system (so that for exemple you never shoot someone you marked as a friend)Įntity whitelist system (for the entity ESP) Yaw(Fast Spin, Slow Spin, Back Jitter, Inverse, Sideways) Triggerbot fast shoot (mainly for pistols) Target selection by Distance, Health, and FOV.